Paving the way for the avatar future

We have a dream to create a platform for both healthy individuals who want to better their lives and for those in poor health who need support in altering their lifestyle. We want to supplement visual data, wearable health tech, and digital interactive content giving you the tools you need to thrive. Once fully developed, our platform can be an industry standard used by health care professionals, individuals, fitness trainers, and more. Your realistic 3D self merged with to data tracking sets, not only will amplify the rapidly growing Health and tech industry, but will also help a lot of people succeed in what ever goal they set their minds to.   

RESEARCH AND USER TESTING

Jesse Fox, a doctoral candidate in the Communication Department and a researcher at the Stanford Virtual Human Interaction Lab has been studying human interaction between digital avatars and human subjects at Stanford University. Jesse’s research and others have found that using personal avatars can motivate subjects to change their lifestyle. *For example, if you saw your digital self in a visually unhealthy state (e.g. overweight, pale, bags under the eyes, skin irritation, etc.), you will be more likely to make drastic life changes to better improve unwanted appearance based issues by exercising, going outside, sleeping right, quitting smoking, etc.  

Blue Vishnu is on a mission to test subjects to find out what we as human beings need to reach our potential. Through this collaborative developmental phase, we will design a platform that will benefit humanity. We are also working to expand our program by bringing in medical, psychiatric, fitness and technology professionals.

 

A MODEL FOR SUCCESS

Sound bodies and sound minds are key to help humanity thrive in our exploration towards the future. Using Artificial Intelligence / Machine Learning, AR, VR, MR, & more, Blue Vishnu will lead the golden age of the avatar and the golden age of you.

You Can Finally Become a Video Game Character Thanks to 3D Scanning

The xxArray is Alexx Henry's bid to change the digital world by bringing us into it.

Images courtesy Alexx Henry

When you boot up GTA V, do you play as Michael, Trevor, or Franklin? Soon that may not matter, thanks to Alexx Henry's new "3D scanner for the masses," the xxArray, which uses 90 DSLR cameras to create a hyperreal, 22 gigapixel digital model of a person in seconds. A few lines of code later, Henry suggests, and the new, digital you can be hustling through Los Santos or any number of famous digital locales, using your own hands, feet, and face, accurate to the very pore.

But there's a lot more to the xxArray than fulfilling the awesome dreams of 11-35 year olds all over the world. "To me, that was always the obvious one," Henry, the founder and CEO of 3D capture company BlueVishnu, tells The Creators Project. "I’ve seen jaded reporters who have seen it all, turned into kids for a while as they fulfill a childhood dream. But the real powerful applications have yet to be discovered." Last year we saw a few glimpses of the potential these tools have to offer: Obama received the first 3D-scanned Presidential portraitMarshmallow Laser Feast created a haunting 16K body scan called DuologueSteven Sebring shot an interactive 3D fashion shoot with Coco Rocha, and CultLab3D began scanning ancient artifacts for digital preservation. Great minds are probing the edges of 3D scanning's potential, but Henry wants to accelerate the medium by gifting these high tech tools to the public.

As of today, he and his team are turning to Kickstarter to present the xxArray to developers and backers from 14 cities across the United States and Canada. “The goal of the tour is to literally bring this technology to the people, to offer them a portal into the 3D universe, and introduce them to their digital selves," Henry explains. Beyond bringing cutting edge tech to game develpers, this also means that Henry could be building the largest database of high-quality 3D avatars captured from human subjects in the world—with the permission of all parties involved, of course. "We’re not going to use your avatar without your having opted in," he assures us. "You’ll be in control. You have the right to your likeness."

Beyond the North American tour, Henry sees hi-res 3D scans giving all sorts of industries a facelift. "There are implications for entertainment, into health, fitness and apparel that can really make a difference in how you interact in the physical [world], plus a ton of things we haven’t even thought of," he says. "Most of how we’ll interact in a few years will be in 3D, whether it’s online in VR or in the already 3D real-life meatspace." The first subject he'd love to scan into this new world? Edward Snowden. "He represents a push for open information, internet freedom and empowerment of the individual. I like the symbolism there."

 

xxArray photogrammetry capture & avatar creation

Alexx Henry is a photographer who has created an array of dozens of cameras in order to create extremely high-resolution captures and avatars for people. He’s based out of LA and has a number of different clients from the movie and entertainment industry. But his vision is to be able to democratize this process for independent game and virtual reality experience developers with his xxArray project.

Alexx talks about how this is really a two-step process of first the capture using his xxArray photogrammetry rig, but then there’s the process of creating optimized avatars for either the film industry or a much more lower-poly and optimized version for virtual reality. From a photographer’s perspective, you always want to capture the highest quality and then you can downsample it from there if you’re just producing a low-resolution version for the web. Just the same, he advocates that it’s better to have an extremely high-resolution (like 22 Gigapixels of texture data) onhand in case you need that additional resolution later.

He talks about some of his visions for putting yourself into a virtual reality game or experience, but also some of the implications of identity and self-esteem to be able to have a more objectified experience of your body. He talks about some of the changes that one of his friends had with his self-image in being able to experience his high-resolution xxArray avatar within virtual reality.

One of the big debates that we have within this interview is the tradeoffs of going with photorealistic and hyperreal avatars with VR. It sounds like it’d be amazing, but there are many tradeoffs with the uncanny valley and it has the potential to send you off into a pit if you don’t have an equal amount of fidelity on the social behaviors and cues, interpersonal interactions, eye gaze, and overall believable movements and behaviors. If there is anything that’s off, then it can look creepy or uncanny.  Richard Skarbez is probably the most comprehensive interview I’ve done on the uncanny valley where he advocates that the uncanny valley is n-dimensional.

Alexx is a clear advocate for high-fidelity avatars and that believes that there’s a lot of FUD and BS around our concepts and understanding of the Uncanny Valley. It shouldn’t be seen as a unapproachable boogie man, and he showed me the following example during the interview for how believable you can create an avatar within a virtual environment.

Live Out Your Superhero Fantasies with Advanced 3D-Imaging

xxArray's 3D capture kit—now on a North American tour—takes the human body to super-being proportions

JANET BURNS  11 MAY 2015

Rolling around in toxic waste is no longer the best way to turn yourself into a super-being, thanks to detailed 3D-scanning and digital avatar tech from xxArray.

Having assumed (correctly) that we’ve all been dreaming of a way to turn ourselves into interactive, souped-up avatars, the team is currently on its 14-city xxArray 3D Capture Tour and promoting its gear via Kickstarter, thereby bringing access to its 3D avatar development kit to the masses.

Henry and his team have been developing the 3D capture system for creating highly detailed, interactive portraits over the past several years—work which represents a “monumental shift in how we capture a likeness,” he writes.

He told The Creators Project that the team’s aim for their tour through the United States and Canada is “to literally bring this technology to the people, to offer them a portal into the 3D universe, and introduce them to their digital selves.”

Henry and his crew have already demonstrated various applications for the capture software, including creating personalized video game avatars, building tailored digital models for designing apparel and other body-based products, and even 3D printing minutely detailed likenesses of scanned persons.

The realm of possible applications for 3D imaging as explored by a worldwide developer pool, however, are seemingly endless, he explained:

[The] real powerful applications have yet to be discovered […] There are implications for entertainment, into health, fitness and apparel that can really make a difference in how you interact in the physical [world], plus a ton of things we haven’t even thought of. Most of how we’ll interact in a few years will be in 3D, whether it’s online in VR or in the already 3D real-life meatspace.